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Calamity terraria
Calamity terraria












calamity terraria

All previous attacks from the body cease it no longer leaves behind sparks or fires nukes or lasers.During this phase, the Weak Petrification debuff is applied to all players, essentially forcing them to the ground by reducing their flight time by 50%, disabling most additional jumps, removing all jump height boosts, disabling mounts, and disabling gravity control. Once all of the Ravager’s limbs are destroyed, it enters a second phase.The direction the blue flames are shot at cycle between straight up, angled slightly to the right, and angled slightly to the left.The pillars are summoned 45 blocks to the left and right of the player.These Flame Pillars cannot be destroyed, but automatically despawn after 4 seconds. Two Flame Pillars that fire blue flames into the air.The pillars are summoned 27 blocks to the left and right of the player.The pillars can be destroyed, but are also automatically destroyed if the player touches them or when they land on a solid surface or platform after being launched. Two tall Rock Pillars that, when the Ravager lands after jumping again, are launched in a tall arc in the direction the player is away from the Ravager.

calamity terraria

  • Upon landing after a jump, the Ravager alternates between summoning the following:.
  • The fireballs and lasers have an increased rate of fire.
  • The height of the Ravager’s jumps is greatly decreased, but their speed increases as the Ravager’s life decreases.
  • The body must be destroyed to end the fight. Ravager continues all of its previous attacks, including its jumps, sparks, lasers, fireballs, and head bolts.
  • Once the head and limbs are destroyed, Ravager's body becomes vulnerable.
  • After the head is destroyed, the Ravager will no longer fire nukes upward.
  • The red bolts shot by the head travel through blocks for the first 0.4 seconds after they’re fired, for a distance of approximately 16 tiles.
  • Every 10 seconds, the head fires four red bolts at the player, floating to either the top left or top right of the player as it does before returning to its original position.
  • Once broken, the head detaches itself, becomes vulnerable, and hovers below the player and the body fires lasers in the cardinal and ordinal directions every 5-6 seconds.
  • Every 7 seconds, the Ravager’s head fires a nuke straight up, which homes in on the player if it isn’t close to them and explodes after 9 seconds.
  • The fireballs also automatically dissipate after four seconds. These projectiles are unaffected by gravity and bounce off of surfaces up to four times, dissipating after hitting a block a fifth time.
  • Once broken, fireballs will be horizontally fired from the area where the claws were once every 6.5 seconds.
  • The speed and rate at which the claws shoot out increases as their life decreases.

    calamity terraria

    The Ravager’s claws shoot out at the player at set intervals, retracting after they take damage or travel 45 tiles away from the Ravager.After the legs have been broken, the slam deals less damage, but the destroyed feet will occasionally drop sparks which linger on the ground for two seconds.The rate at which these jumps occur increases the less life its limbs have. If the player moves under it, it slams down, changing its horizontal speed to try to land on them. Every few seconds, the Ravager makes a far and tall jump towards the player.The Ravager acts in a manner similar to the Golem, in that it is primarily grounded, travels by jumping, attacks the player with launching its claws at them as well as firing various projectiles, and that its body is immune to damage until all of its limbs are broken. When summoned, The Ravager will make a screaming sound instead of the regular boss roar. It can be spawned anywhere on the Surface as long as it has space to fall onto the player. The Ravager can be spawned with the Death Whistle.














    Calamity terraria